Santa-Ana

(Boss, I managed to get my hands on a bunch of Interstellar Expeditions reports about a few nearby worlds. Best if you don’t know how. Sure, they’re fourty-something years out of date, but they at least give us something to start with. I’ve appended them to bring them a bit up to date)

Santa-Ana

Star Type (Recharge time): G0V (181 hours)
Position in system: 2 (of 7)
Time to jump point: 10.3 days
Number of satellites: 2 (Rio Grande, Yp)
Surface gravity: 0.97 g
Atmospheric Pressure: Standard (Breathable)
Equatorial temperature: 37 degrees (arid)
Surface Water: 61 percent
Recharging station: None
HPG class: None
Highest native life: Reptile
Population: 15,000,000 (3090, est)
Socio-Industrial levels: D-F-C-F-C
Landmasses (Capitol city): Mojave, Sierra, Sonora, Tule, Yuna (none)

When first charted in 2612, Santa-Ana was seen as being of only marginal value. A hot, dry, dusty world, much of its landmass was made up of parched, rocky deserts and rugged mountain chains. Later surveys would revise this estimation, including rich mineral resources, especially radioactives, rare earths and other exotic elements, scattered across the world’s continents. This drew the attention of companies form the Terran Hegemony, Draconis Combine and Federated Suns, who all underwrote colonisation efforts in order to gain access to those resources.

While the early population was drawn from all three realms, it was citizens from Terra’s North American region who made up the largest groups of the early settlers. While the mining corporations set up large resource extraction operations and built cities to support them, a number of smaller communities came to dot the landscape as well. Many of these small communities would support the mines through itinerant workers, who moved from job to job depending on where the employment was to be found. Others chose to go in a different direction, deliberately choosing to revert to more primitive lifestyles in the desert wilderness.

The periphery uprising hit Santa-Ana hard. While Outworlds loyalists tried their best to harry the SLDF garrisons and those loyal to the mining companies and their great house masters, the world was also hit by pirates of unknown origin. These riders struck the mines, meeting only disorganised resistance hwile carrying off what they could. Emboldened by their initial successes, they struck the city of El Paso, looting it of everything they could before putting it to the torch. With their forces already stretched thin and plagued with long-standing supply issues, the SLDF’s 157th Royal Jump Infantry Division were hard-pressed to stop the attacks, and had only managed to slow the raiders before they were reassigned to the Rim Worlds Republic.

Unfortunately, the people of Santa-Ana would not have much chance to rebuild. While it had achieved its independence, the Outworlds Alliance was already too stretched thin to try and protect all of its worlds. As war erupted in the Inner Sphere, trade to the world dried up; with very little agricultural industry of its own, the world was unable to feed its own people. Mass starvation resulted, with the population plummeting quickly. When ComStar surveyed the world in 2820, they found only empty cities and abandoned mines, and simply stuck the world off as depopulated.

The truth was somewhat different, however. While the bulk of the population had perished, there were survivors who were doing their best to live off the land and make do through hunting and primitive agriculture. These remote communities had escaped ComStar’s attention (Although it has to be said that ComStar were far from thorough in their investigation), which in a strange way served to help them. Now that it was seen as a dead world, Santa-Ana would be largely overlooked in the centuries to come. While it was occasionally targeted by pirates or scavengers who focused largely on pillaging the abandoned cities, it also managed to miss many of the horrors that befell other nearby worlds.

Initially, its communities were semi-nomadic, moving as the food supply took them. In time, as conditions improved, some of them began to settle down and establish more permanent settlements across the planet. A groups opted to recolonise some of the abandoned towns, while others built up from scratch. By the dawn of the 31st century, several local governments had formed, but the combination of low populations and a lack of infrastructure prevented them from expanding too far.

While remaining entirely off the map, Santa-Ana has shown signs of growth and reconstruction. Several groups have shown an interest in expanding beyond simple substance survival, eyeing the world’s long-abandoned mines and factories as paths to potential growth. However, they are still limited by their low populations, lack of education and lack of infrastructure. At the same time, there are signs of a growing divide between the permanent settlements and the more fringe tribal groups, the later of which have shown no real interest in organised government or technological expansion.

(The real kick in the pants is that it was the Grave Robbers what made our current situation possible. They bought technology back to the world, and kick-started some local industry and technical education in order to support their ‘Mechs and crap. They also unified the planet after a fashion, by simply giving everyone somebody that they all hated. Finally, it was them who repopulated Amarillo, giving you a capital city to rule from. And now they’re all dead, so everyone wins)

Posted in Battletech: Wastelands

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